Posted here to help us remember. Reth can edit this post with any additional details.
Thank you Brook.
Expected turnout lads?
Not sure exactly. Somewhere between 25-30 is my best guess. You never know though. Could be more or less.
Everyone, since this will likely take less time than our normal training, we'll have an Age of False Innocence event right after.
You can download it by clicking on this banner:
(http://1stepi.com/images/aofievent.png) (http://www.mbrepository.com/download.php?id=2289&f=AoFI+v1.7.rar)
Huzzah, I may make it to the LB, altough I'll miss the AoFI event for sure.
Sorry that I've been late. Altough we lost, I had fun. We should do more such battles.
eh, that one hurt.
It seemed that nobody was really into it, we were just trying to get through it because we said we would. The steady, accurate volley fire from the 51st was ridiculously effective. Seems like the musket accuracy gnomes were in the favor of the 51st today.
Plus we lost half of our regiment to the rapture so who can blame us for not having very many people? ;D
They are that effective in shooting because they "split" their companies into 3 parts.
Left, middle and right side and each side aims at the opposing regimental side. So they got a higher chance to hit.
Thats at least what I saw when I was 9 rounds in spec right after the start ;D
Quote from: von_Brennenburg on May 22, 2011, 03:51:37 AM
They are that effective in shooting because they "split" their companies into 3 parts.
Left, middle and right side and each side aims at the opposing regimental side. So they got a higher chance to hit.
Thats at least what I saw when I was 9 rounds in spec right after the start ;D
I agree. They basically set up 2 to 3 lines on the hill top or just behind the cresent. Keep in mind that Sunday line battles forces all regiments in a double rank line.
Consider this a training. So it was still fun.
The majority of our company was the Rekruten zug. Of that zug half has had basic training. As it was the 2nd zug it was even harder for them to follow the 1st zug. Anyway it was a good lesson.
It showed them that good spacing is essential for example.
Sure it was fun, the flag charge was epic :D
What I actually meant was, that when you have like 15 guys in one Zug, then the guys standing at the right side shoot at the right guys of the enemy and so on. So they divide their fire and avoid that 2 or more guys shoot at the same guy.
Like this:
[Spoiler]
(http://www.abload.de/img/divisionisyc.jpg)
[/Spoiler]
Quote from: von_Brennenburg on May 22, 2011, 04:56:32 AM
Sure it was fun, the flag charge was epic :D
What I actually meant was, that when you have like 15 guys in one Zug, then the guys standing at the right side shoot at the right guys of the enemy and so on. So they divide their fire and avoid that 2 or more guys shoot at the same guy.
Like this:
[Spoiler]
(http://www.abload.de/img/divisionisyc.jpg)
[/Spoiler]
That would only be the case when at "fire at will"
In all other situations the platoon/company leader will choose the target.
Quote from: von_Brennenburg on May 22, 2011, 04:56:32 AM
What I actually meant was, that when you have like 15 guys in one Zug, then the guys standing at the right side shoot at the right guys of the enemy and so on. So they divide their fire and avoid that 2 or more guys shoot at the same guy.
We covered this stuff in our old shooting skill trainings too. Maybe we should do them again. Altough they have been considered boring :D
Quote from: IndiaQuinn on May 22, 2011, 05:12:02 AM
Quote from: von_Brennenburg on May 22, 2011, 04:56:32 AM
Sure it was fun, the flag charge was epic :D
What I actually meant was, that when you have like 15 guys in one Zug, then the guys standing at the right side shoot at the right guys of the enemy and so on. So they divide their fire and avoid that 2 or more guys shoot at the same guy.
Like this:
[Spoiler]
(http://www.abload.de/img/divisionisyc.jpg)
[/Spoiler]
That would only be the case when at "fire at will"
In all other situations the platoon/company leader will choose the target.
Sure the platoon leader gives the order to shoot at the right/left enemy company but what I mean is that every soldier has to choose a single target for him out of the designated target company.
So when you get the command "Company/Platoon aim at the right -" then our soldiers standing at the right side close to the Lt/OLt aim at the enemies on the right side of the enemy company, the soldiers in the middle aim also at the right company but they pick the enemy soldiers standing in the middle of the right company.
Sorry for my english, I had a long night ;(
I completely agree with Brennenburg. We need to remind our guys to choose the target across from them. For example:
1 2 3 4 5 6 7 (Enemy Line)
1 2 3 4 5 6 7 (Our Line)
In this situation, 1 should fire at 1, 2 at 2 and so on down the line. The inaccuracy come when everybody shoots at 4 because he is in the middle and you think you have a higher chance to hit. We must drill this into their heads. Fire at the man that corresponds to your position in the line. This requires focus. You have to know where you are in your line and then pick your target accordingly when we aim.
Also keep in mind that the 51st trains to win the game, not re-enact. We lean more towards re-enactment and doing things the way they did it in the past. For me its more fun but it doesn't make us an uber all star invincible regiment.
We used to be a lot more strict about firing at the man across from you, after the scrim with the 51st we will be coming down and reminding Soldat to fire at the man across from them for maximum effect.
Another thing I also think we should encourage is firing by rank first then (either maintaining by rank or) firing at will. It spreads the fire out a lot more evenly (so both volley fire hit the frontage of their line) and not the same man. Our more complicated firing commands are sometimes better, I would prefer to see them employed a lot more often than firing at will.
Probably not historically accurate, or practical or even feasible, but this is a thought.
Regarding the diagram at the top of the page by Bookmanz, I think a regiment would get better results with 1 attacking 7, 6 shooting at 2 (shooting at an angle instead of across). Being at an angle like that it makes the enemies spacing useless and you will be firing at a flesh wall.
That's a good thought Uhlaf. We'll try that in the future.
Quote from: Uhlaf on May 22, 2011, 11:34:40 AM
Probably not historically accurate, or practical or even feasible, but this is a thought.
Regarding the diagram at the top of the page by Bookmanz, I think a regiment would get better results with 1 attacking 7, 6 shooting at 2 (shooting at an angle instead of across). Being at an angle like that it makes the enemies spacing useless and you will be firing at a flesh wall.
Interesting point, we should see if that improves things.
I seem to be in the minority here, but unless we are firing point-blank, I believe this will shoot our accuracy in the foot.
Aim-before-you-aim is great in idea, but it's useless in practice. To get the best accuracy you can, aim while your reticule is not collapsed, and get as much enemy meat in the reticule as possible before releasing the trigger.
Usually the reticule will encompass the entire enemy formation if you aim at the center, and moving to the left or right will cut out a part of that formation.
I'm with Azrooh. A lot of people like to harp about how MM shooting is "random," which is partly true, but there are ways to increase your odds/minimize chance. The expanded reticule is essentially a little grid inside which the bullet can take any path so filling as much of it with the enemy's pixels is the natural thing to do. This next one goes straight into the realms of fuzzy logic, but generally I try to line up the top triangle thingie of the reticule with the target. From there I use it like a sort-of rangefinder.
This might all just be OCD stuff that actually doesn't affect anything--blame it on coming to the mod straight off Red Orchestra :P.