Here are the rules for the event. I'm in the process of talking with each unit that's invited and laying out what we're looking for/ a time and day to do this. It should be in the next couple of weeks though. I'm excited! Remember, this event is all about having fun, not winning. We're running off the honor system here so please don't abuse the rules. I expect you guys to follow these rules and play fairly. Anyone who gets caught cheating is going to probably get kicked from the event and then have a chat with me about it. We're going to self police ourselves and hopefully have a great time.
Objective
Capture all spawn points or reduce the enemy army's points to 0.
Regiment List
32nd Regiment of Foot
1st East Prussian Infantry
4th Regiment of Foot
4pp
Scenario Planning
Before the event takes place, commanders of each invited regiment will be given a map of Borodino and some limited intelligence regarding its makeup. Each regiment should plan to make as many platoons as possible which will consist of:
1 Officer
8 Rankers
One of these platoons will be designated as the color guard. See the Color Guard section below for more details.
There will also be one artillery battery for each team consisting of:
1 Officer
6 Rankers
It is recommended that these groups be planned ahead of time but this is not mandatory. Right before the event begins the teams will be assigned. Commanders of the regiments may choose where to initially spawn. If you are on the Russian team you will have 4 choices. Either the Town of Borodino, The Great Redoubt, the Bagration Fleches or the Russian base located in the Village of Gorki. If you are on the French team there are 2 choices, the Artillery position and the French base.
RULES
General Gameplay
When the game begins, each team will try to work together using all the platoons at their disposal to capture and hold the key points on the map. Although each platoon has a fair amount of freedom to move independently they must work together on a grand tactical scale in order to achieve victory. We are encouraging communication and cooperation between platoons to create an immersive tactical experience.
Casualties/Reinforcements
Each team has a reinforcement point which needs to be captured as soon as possible. This point is, in essence, your teams' supply line. If this point is not in your control, none of your troops may re-spawn. If you are killed during the battle and the reinforcement point is controlled by your team you may re-spawn but you may not move away from this point unless one of the following requirements is met:
-6 men from your regiment re-spawn with you and you march back into the field
-Your platoon comes to pick you up in proper marching fashion
If you re-spawn and your reinforcement point comes under attack before either of the 2 requirements above is met, you may defend the point by whatever means necessary but may not leave the vicinity once the attack is repelled.
If you are an artillery man you may accompany another platoon if they agree to escort you to your gun position; artillery men may not go by themselves.
Routing
Each platoon will have a limit to how many men they can lose before they become ineffective as a unit. Once a unit is down to 3 men they must break ranks and fall in with the closest friendly unit or fall back to the reinforcement point as quickly and efficiently as possible.
If you are in melee and you drop below 3 men you may continue to defend yourself to the last man if you so choose but you must retreat to a friendly unit immediately afterwards if you survive.
Color Guard / Capturing Colors
Each team will designate one platoon as the color guard and one man in that platoon will be a standard bearer. The standard bearer must keep the flag visible at all times. This means that the standard bearer will not be permitted to fight and must rely on the color guard to protect him. Battle honors will be awarded to those that capture enemy colors. For clarity, there will only be two flags on the field, 1 French, 1 Russian. If the standard bearer dies, a ranker may pick up the flag to prevent its capture but may not fight. If you capture the enemy colors you must keep it visible in order to give them a chance to get it back. If a standard bearer dies after losing the flag he should spawn as a regular ranker to prevent multiple flags being on the field. Ideally there will be 1 flag of each faction floating around being captured and recaptured.
Artillery Crews
Artillery crews will primarily man the guns at their chosen position. However, if circumstances call for it they may pick up muskets (if they are available) and move out as a unit using line infantry tactics and formations. This is dangerous since at full strength an artillery platoon is only 7 men. If they reach 3 they must break and fall in with a friendly unit until artillery reinforcements can be picked up. Obviously this would be rare but these rules must be followed if it happens.
Added a bit of formatting for an easier read.
do we have a approximate date yet?
Read it again...
looking forward to it!
This sounds amazing! I think some tactics with several units working together would be epic. Also, I will try to attend the events on Friday and Saturday this week. If my schedule stays steady I may rejoin the regiment as a full member.
Good to hear!
Great stuff.
For my understanding.
If you are defending a flag and your formation ends up below 3, do you have to abandon that flag and retreat?
Yes. You must either fall back to the reinforcement point or retreat to the nearest friendly unit.
but if you are in a melee, you can choose to fight to death (or victory, in the case you have to fall back to the nearerst friendly unit after the fight)
at least this is how i unterstand it.
You take the flag with you of course. But yes, you must find friendlies if you're below 3
Quote from: Raegenhere on May 03, 2011, 08:39:40 AM
but if you are in a melee, you can choose to fight to death (or victory, in the case you have to fall back to the nearerst friendly unit after the fight)
at least this is how i unterstand it.
This is correct.
Quote from: IndiaQuinn on May 03, 2011, 05:11:25 AM
If you are defending a flag and your formation ends up below 3, do you have to abandon that flag and retreat?
If by "flag" you mean capture point, then yes this is correct. If you mean the company colors, then no you do not have to abandon the flag, you can take it with you.
This is happening this Saturday at our usual training time. 3pm EST/ 8pm GMT
Quote from: Rethmeier on May 11, 2011, 01:06:51 AM
This is happening this Sunday at our usual training time. 3pm EST/ 8pm GMT
Sunday? Don't you mean Saturday? Sunday would be great, because then I could make it to the event :D
I heard you say Saturday too... ;)
ah Shit, I meant Saturday. This is taking place on SATURDAY during our normal training time.
Don't PANIC!
But yeah, saturday everyone. No problem since you're already all going to be there...right?
Heh we actually get some of the best turnouts on Saturdays but make sure that this is one of your days, even for this week only. It's going to be fun.
So all 3 regiments agreed to attend? Sweet. I'm pumped.
Hey, I take it Rekruten are to attend as well? This sounds like it'll be awesome, but I haven't actually been to a 1EPI event yet O:
Yes of course, everyone should come out
Do you guys know if we are going to this with the polish skins or not.
I believe we are yes
Huh? Polish skins? This was between France and Russia...
No, we will not be using them. The 4pp didn't send them to me and it's too late now. I wouldn't be able to get everyone set up in time.
I smell another event focused on the Polish in the future......or is that last nights tacos... I can't tell the difference sometimes.
Bad joke. I laughed anyways though.
Victory. ;D
Also. I need to get as many people taking screenshots as possible. Post your best shots after the event in the forums gallery or in the screenshot thread. I need to get some good shots for a promo poster of our next conquest event to put up on the main page.
Quote from: Rethmeier on May 14, 2011, 10:17:35 AM
No, we will not be using them. The 4pp didn't send them to me and it's too late now. I wouldn't be able to get everyone set up in time.
That's more or less what I figured (plus the historical inaccuracy)
Just curious, what does the 51st mean with "friendly match/linebattle vs 1stEPI tonight"?
http://forums.taleworlds.com/index.php/topic,143962.630.html (http://forums.taleworlds.com/index.php/topic,143962.630.html)
http://forums.taleworlds.com/index.php/topic,146438.1920.html (http://forums.taleworlds.com/index.php/topic,146438.1920.html)
Is that part of the Campaign?
EDIT: Nevermind, they are on the same team as us. Strange.
No, that was posted today. The grand campaign wouldn't be a "friendly" match, and besides as you said we are on the same side.
It would appear that they expect to attend, I don't believe they were invited however. It is invite only.
Unless Reth invited them
Ive heard a few of them say that on the (MM) duel server, I just ignored it since I didnt know anything about it and supposed they meant the conquest event or the Grand Campaign or something.
Strange.
Well, it was mostly EPI, but this was still an awesome event. I had a lot of fun with this. We should try again soon and hopefully more platoons will show up.
In a way this was more fun than linebattles.
Quote from: Luko on May 14, 2011, 03:49:34 PM
In a way this was more fun than linebattles.
I sure had a lot of fun, plus little downtime since men are always dying and moving out. Lots of fun and we never had a problem with organization. If we can get other regiments to join it will be even better.
If nothing else it was a proof of concept that the game doesn't have to always be Counter Strike with muskets and horses. It sort of reminded me of multiplayer events for Armed Assault, where there's a level of orchestration and everyone agrees to play adhering to some core honor system rules and a bit of roleplay. The outcome is a much cooler experience for everyone. Hopefully stuff like this and the Grand Campaign encourage more ambition on the part of the devs and regiments. I mean if a clusterfuck of a community like cRPG can pull off Strategus...
Sorry about having to duck out early on such short notice :'(.
Quote from: Avoric on May 14, 2011, 04:19:35 PM
Quote from: Luko on May 14, 2011, 03:49:34 PM
In a way this was more fun than linebattles.
I sure had a lot of fun, plus little downtime since men are always dying and moving out. Lots of fun and we never had a problem with organization. If we can get other regiments to join it will be even better.
I was a little intimidated reading the rules, but yea, in practice it was usually pretty organized and simple. I'd still suggest adding a respawn delay of some kind to ensure that successful assaults on flags are properly rewarded.
Quote from: RoyaleWithCheese on May 14, 2011, 07:48:27 PM
Quote from: Avoric on May 14, 2011, 04:19:35 PM
Quote from: Luko on May 14, 2011, 03:49:34 PM
In a way this was more fun than linebattles.
I sure had a lot of fun, plus little downtime since men are always dying and moving out. Lots of fun and we never had a problem with organization. If we can get other regiments to join it will be even better.
I was a little intimidated reading the rules, but yea, in practice it was usually pretty organized and simple. I'd still suggest adding a respawn delay of some kind to ensure that successful assaults on flags are properly rewarded.
Yeah, definitely adding in a respawn time would be good.
The cool thing about respawn times in conquest is that players spawn in waves, so if the respawn time is 30 seconds, you're probably not going to be waiting over 20 seconds - but if you kill an enemy unit, they'll still be delayed getting back there.
It'll also allow for units to get organized more quickly, since more people will spawn per wave.
Yeah respawn time will be added. As far as the 51st goes, I scheduled a match with them and then forgot about it.... my bad. I've rescheduled it for the 21st.
I had a really good time with this event. One of the things I think does need tweeking is the respawn. It was fun but sort of unfair for the teams that swarmed the base flag only to have people respawn right in the middle of them. Maybe just extending the timer another 5 or 10 seconds would help even that out.
And Lcuk, that fight for Flag 5 on Borodino was insane. Nice job surviving until reinforcements arrived.