1st East Prussian Infantry

Information => Events & Announcements => Topic started by: Rethmeier on March 09, 2011, 02:53:30 PM

Title: Persistent Worlds Event
Post by: Rethmeier on March 09, 2011, 02:53:30 PM
This Sunday, after the linebattle, we will be playing Persistent Worlds as a regiment.  Make sure that you have the mod downloaded so we can jump right into it.  If we have enough people we will be splitting up into two separate factions and can either work in harmony or conflict with each other.  I hope to see you all there!
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 09, 2011, 03:47:58 PM
Here's a download link for the mod:
http://www.mbrepository.com/file.php?id=2636

Only 9 MB!
Title: Re: Persistent Worlds Event
Post by: Rethmeier on March 09, 2011, 04:09:16 PM
Make sure that's not the patch.  We'll be playing the alpha4 release (it's the top post on their TW forums).
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 09, 2011, 04:24:21 PM
The patch is only 300 KB :P
http://www.mbrepository.com/file.php?id=2639
Title: Re: Persistent Worlds Event
Post by: Rethmeier on March 09, 2011, 04:27:17 PM
Oh wow.  Well I think I'm going to get some guys together and play tonight if anyone else is up for some PW.  I'll be home in about an hour and forty five minutes so I'll see you guys then.  Just hang out in TS if you're interested.  I'll send out some steam chats too.
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 09, 2011, 04:31:33 PM
Quote from: Rethmeier on March 09, 2011, 04:27:17 PM
Oh wow.  Well I think I'm going to get some guys together and play tonight if anyone else is up for some PW.  I'll be home in about an hour and forty five minutes so I'll see you guys then.  Just hang out in TS if you're interested.  I'll send out some steam chats too.

Sure, I'll join you.
The server hasn't reset from last night, so our faction's still there. Someone renamed it though.
Title: Re: Persistent Worlds Event
Post by: Rethmeier on March 09, 2011, 04:38:34 PM
Seriously?  Wow.
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 09, 2011, 04:59:36 PM
Ah, no the server does seem to have reset. Hadn't when I was on recently.
Title: Re: Persistent Worlds Event
Post by: Rethmeier on March 09, 2011, 05:03:40 PM
Good.  I kind of wanted a fresh start anyways...
Title: Re: Persistent Worlds Event
Post by: Avoric on March 09, 2011, 05:26:31 PM
Oh neat, I'll make some time for this I think
Title: Re: Persistent Worlds Event
Post by: Adler on March 09, 2011, 05:42:37 PM
If only I didn't have a thesis paper to type! I would join you guys =[
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 10, 2011, 04:04:28 PM
New version of PW released, 4-4
4-3 to 4-4 patch: http://www.mbrepository.com/file.php?id=2639

Full 4-4 mod: http://www.mbrepository.com/file.php?id=2636

Changelog:

[spoiler]-- 4 alpha4:
Add faction chat; this takes over the default "inventory" key from local chat.
Local chat is swapped to the default "quest window" key, for easier access (if you don't like it you can change it).
Lords can hold right shift when pressing enter to send faction announcements that are shown in the middle of the screen.
Iron mines respawn after 4 hours; mines now give iron ore, which is processed into iron bars.
New resource types iron piece and short wood pole added; resource prices rebalanced, processing times reduced.
Change crafting recipies for the new resource types; reduce iron needed to craft one handed swords.
Refund crafter the cost of the resources, with a small reward on top of that.
Only buy from item stockpiles when not wielding anything; this is so canceling crafting doesn't buy the weapon.
Tree hit points reduced.
Add sailor troop and sailing skill, which limits the top speed you can set at the ship mast (all classes can set speed 1).
Ships move sideways less when turning, to try make it look more realistic.
Fix ship speeds mistake (little longboat was slowest, big ship fastest).
Agents drown slightly slower.
Attempted fix for horses drowning when on a scene prop over water.
Hide agent labels for invisible admins.
Allow rotating doors to be marked by the scene maker as bolted, so they can be opened by anyone from one side.
Make dungeon cell doors indestructable.
Add 2 to outlaw rating for all kills as an outlaw, up to a maximum of 30 (team kills add 5).
Increase money chest hit points.
Set castle tax to 20% (was 10%), so no money is "lost" with the 80% sell price.
Send 50% of training costs to the castle money chest.
Allow export stations be set to give taxes to a faction.
Increase doctor healing limit to 75% of full health.
Give doctors 1 power strike.
Slow down the rate of health loss when poisoned.
Increase percentage of armor value in loot gold from 20% - 50% to 50% - 70%.
Apply combat gold multiplier server setting to gold loot amounts.
Remove gold loss on rejoin to the server entirely (as it is basically replaced by looting).
Increase the cost of polls to change faction lord; fix a bug which made them actually free.
Don't allow lords to kick from the faction when a poll for a new lord is in progress.[/spoiler]
Title: Re: Persistent Worlds Event
Post by: Rethmeier on March 10, 2011, 04:09:34 PM
Awesome.  Could you link that recepie list as well.  That would be very usefull.
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 10, 2011, 04:12:10 PM
Quote from: Rethmeier on March 10, 2011, 04:09:34 PM
Awesome.  Could you link that recepie list as well.  That would be very usefull.

http://forums.taleworlds.com/index.php/topic,160535.msg3895092.html#msg3895092
Title: Re: Persistent Worlds Event
Post by: Avoric on March 10, 2011, 04:20:17 PM
Updated since yesterday?
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 10, 2011, 04:34:38 PM
Quote from: Avoric on March 10, 2011, 04:20:17 PM
Updated since yesterday?

Yeah, just updated a couple hours ago.
Title: Re: Persistent Worlds Event
Post by: Shep on March 11, 2011, 09:44:57 AM
Pfftttt A crafting list?
You make Templar, Merius and I go to shame by figuring out how to craft everything alone.

Oh and Reth. We should really try a different castle! The Nordic one is awesome but it might be fun to go to a real castle with a gate or take over the labeled "Horrible Dump"
(Castle down from Nordic on the water) And do Iron shipping to the armory from the island with ships
Title: Re: Persistent Worlds Event
Post by: Adler on March 11, 2011, 10:33:20 AM
Quote from: Shep on March 11, 2011, 09:44:57 AM

Oh and Reth. We should really try a different castle! The Nordic one is awesome but it might be fun to go to a real castle with a gate or take over the labeled "Horrible Dump"
(Castle down from Nordic on the water) And do Iron shipping to the armory from the island with ships
This.
Title: Re: Persistent Worlds Event
Post by: Raegenhere on March 11, 2011, 10:34:35 AM
A couple of us lead by killfreak had that castle while reth and his guys were in the wooden one.

I got to say, the whole ship thing is fun, but it takes forever. We had to go as a group obviously and spend al ot of time waiting for someone. It also takes quite some time to get the plank down right... also, somehow we had a few ships (even boarded one ;D) but we messed 2 of them up, one crashed into the docks and stuck, one other time we all jumped from the ship and then noticed that it was too far away from the docks to get back in  :)
And i didn't even count how often i drowned because of some glichtes or in an attempt to get on board...

I would estimate mining an iron bar on that island and selling it in the city takes about 2-3 times as long as if you mine it near the wooden castle and sell it at that house between the 2 castles.
Title: Re: Persistent Worlds Event
Post by: Shep on March 12, 2011, 08:38:16 AM
Exactly why this is a three man job.
Get a load, drop it on the deck, and go off, two miners can do this while one man stays back and doesn't let the ore go away.
Title: Re: Persistent Worlds Event
Post by: Burckhart on March 13, 2011, 09:28:54 PM
hope you guys had fun, unfortunately i couldn't participate cause the server was giving me an "incorrect authorization key".. it already took me a lot of tweaking with my router to get it on the server list, so i gave up :-\
Title: Re: Persistent Worlds Event
Post by: Azrooh on March 14, 2011, 01:28:10 AM
I had control of the 'Horrid Dump', which is near absolutely no resources. It was nice.
Needless to say, I was the first to get my face smashed in  :D